XL Card Game - Jass Piquet
XL Card Game - Jass Piquet
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This Jass XL game consisting of 36 cards with a blue pattern will be very popular. The cards are large but don't have large format symbols. It is therefore not suitable for visually impaired people. This card game is the French version and the game is packaged in cellophane.
Size: 90 x 140mm
TO PLAY JASS
A set of 36 cards
4 players
GAME FLOW:
Players form two teams of two. The dealer distributes 9 cards to each, three at a time. The player who has the 7 of diamonds chooses the trump suit on the first deal and starts the game. For other deals, it will be the player to the right of the dealer who chooses. Partners from the same team can both announce the trump suit.
The player who has the lead then plays their first card, the one to their right will do the same and so on. Be careful: players must play a card of the same suit as the one played by the leading player. They announce that they cannot follow if they don't have one and play a different card. A player can trump, in other words play a card of the trump suit even though the leading player started with another suit.
But if a player has already trumped, they are not allowed to undertrump, that is to say play a trump of lower value than the one previously played, unless they have no other cards left.
A player who has the jack of trumps is not obliged to play it, even if the base suit of the trick is trump and it's the only card of that suit remaining in their hand. The player who played the highest trump wins the trick for their team.
They collect it and the points it contains are immediately attributed to the team. They take the lead and play the first card of the next trick. When players have no more cards, the round ends. The team winning the last trick gets 5 additional points (Cinq de der). The player to the right of the current dealer becomes the new dealer for the next round.
At the end of each round, teams record their number of points in a very particular way.
Point counting in Jass
The scorecard is divided into two parts, one for each team. Points are recorded on 3 lines, as follows: the top line consists of ticks each worth 100 points, the middle one
consists of crosses, a half-cross worth 50 points and a full cross 100 points, then the bottom line which consists of 20-point ticks. Units are noted on the right by adding or subtracting them. It's easier to record points after each announcement than at the end of the round. Players thus gradually add their points.
THE WINNER IS:
The game ends when a team has scored 1,000 points. Be careful: if teammates announce 1,000 points but they were wrong, their opponent wins the game.
